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hi mas tisna . . dah lama ga beli, koleksi makin lengkap aja. . .pokoknya psen di 1 agan ini ga nyesel deh!! cepat dan ramah pula. .waktu itu ad kesalahan pengiriman tp langsung d kirim lg tnpa keluar ongkos sdikitpun, mantab de!!sukses sll!. . oya ngmng2 ada potongan dung buat pelajar, pengen beli …

 
Pembayaran
Bank BCA
No Rek : 071-1738125
A/N Sutisna
Cab. Fatmawati - Jak Sel
Referensi Tutorial

Digital Tutors - Character and Scene Development in Maya and Mudbox 2010

In this series of lessons we will learn the process of creating a finished scene, complete with character, using Maya and Mudbox.

In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene.

Lesson Outline (35 lessons)

1. Introduction and Project Overview
2. Blocking in the cell and alien's head
3. Adding eyes and modifying the lids
4. Building the alien's body
5. Modeling the alien's leg
6. Attaching the leg and building a shoulder
7. Building the base of the arm
8. Posing the arms and attaching
9. Extracting the shorts from the body
10. Setting up UVs on the body and cell
11. Transferring geometry from Maya to Mudbox
12. Sculpting the body
13. Using stamps to sculpt the ear
14. Adding wrinkles and other detail to the alien
15. Sculpting the clothing
16. Painting a color base for the alien
17. Painting textures for the eyes
18. Creating specular and gloss maps
19. Texturing the cell with Projection Painting
20. Adding paint and dirt to the cell
21. Adding a bump map for the cell
22. Extracting normal maps and applying as bump
23. Exporting as FBX from Mudbox
24. Resizing scene to real-world scale within Maya
25. Placing primary illumination source
26. Adding secondary illumination sources
27. Creating materials for clothing and jail cell
28. Using SSS to create the character's skin
29. Using Photoshop to modify the character's textures
30. Combining procedural bumps with normal maps
31. Adding Global Illumination and Final Gather
32. Creating shadow patterns using gobos
33. Adding volumetric light rays to our render
34. Creating additional render layers for compositing
35. Compositing and color correction in Photoshop

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Kode Produk: DIG14  




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