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Digital Tutors Infiltrator Production Pipeline Volume 7

'Infiltrator' Production Pipeline Volume 7: Compositing Runtime: 4 hrs. 29 min. Software: Composite 2011 and up

In this series of lessons we'll learn how to use Composite to re-assemble our Maya render passes and integrate them with our background plates. Using composite to assemble our final render gives us an incredible amount of creative control over the final look of our shot.

We'll begin this project by importing our render passes from Maya. From there we will do some basic compositing. We'll then begin troubleshooting our shot and using a variety of tools and techniques to integrate our elements. We'll also learn how to fix issues in our background plate using masks, keyers and other tools. During this shot, we will be animating various elements to tell the director's story. Finally, we'll finish the shot by using warping and filtering tools to create an ending for our infiltrator shot.

1. Introduction and Project Overview
2. Importing our images into Composite
3. Using a Display Pass Through to see the correct gamma
4. Adding our shadows and ambient occlusion using CC_basics
5. Compositing our colors layers and gamma shifting
6. Lightwraping our foreground using a macro preset
7. Darkening our background with our AO and shadows
8. Formatting our Depth pass to work with a blur node
9. Adding Depth of Field blur using the modulation tab
10. Fixing blown out pixels and using alpha tools to fix edge issues
11. Adding motion blur using our 2d motion vector pass
12. Using Streams to effect multiple layers with a single tool
13. Fixing the background blur tool and input images for clean edges
14. Adjusting the wall AO and shadow for more realistic results
15. Beginning to fix the wall with a diamond keyer
16. Compositing the cut-out wall over black and blurring the edge
17. Using a Color Curves for spill suppression of the green hue
18. Fixing small areas of our wall by modifying our key
19. Animating the blending of the spider for a darker start
20. Using our RGBA Matte to color correct parts of the spider
21. Blurring and graining the spider subtly for increased realism
22. Preview rendering and using Intermediate Results for speed
23. Fixing a wall issue with an animated garbage matte
24. Finishing the garbage mask animation for our wall
25. Color correcting our foreground to match the wall better
26. Adding chromatic aberration to our composite
27. Creating a lens flare using the Lens Blur tool and animation
28. Adding other filters to finish our lens flare effect
29. Color correcting and Vignetteing our composition
30. Showing the spider break the camera - Lens Distort
31. Color correcting our spider to show it gathering energy
32. Pinching our composition to begin transitioning out
33. Using a Lens Blur to blow-out and blur our image
34. Using Flares to add light streaks to our composition
35. Using Haloes to create an appealing lighting effect
36. Rendering our final shot


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Kode Produk: DI34  

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