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Referensi Tutorial

Gnomon Master Class 2011 December Full 14 Lesson

Join us for two weeks of exclusive classes in an interactive, online event. Each 2-hour class focuses on a different element of the visual effects and games industries.

Each class is offered online in a private forum, allowing you to participate in discussion with the instructor and other students. All instructional videos are HD and can be accessed any time during the event, as often as you'd like.This is a great opportunity to learn from the industry's masters and gain insight into their technique, thought process and workflow. Get a massive dose of inspiration, motivation and education while sharing the experience with peers from around the world.

Gnomon School - Master Classes 2011: GMUNKICKDOWN2011 - The Full Cycle of the Design & Directorial Process with GMUNK
Duration: 2h 14m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

This class will thoroughly break apart the design and directorial processes of a few selected projects from GMUNK's repertoire, first focusing on the importance of inspirational reference, mood boards, and proper pre-production through previz and storyboards. The session will then examine the technical aspects of the design, editorial, compositing and finishing aspects of each production, giving specific tips and insight into how to optimize your workflow.

The class will finish with a variety of industry musings from a seasoned veteran, and the best ways to stay inspired and engaged through constant research, reference and self-motivated initiative. The session will be fast-paced and content-heavy with a variety of invaluable insight from somebody who's done this a few times

Gnomon Master Classes 2011: Stylized Visual Effects Animation with Slim Ghariani
Video: .mp4 | 4 hours 32 min | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps
Genre: eLearning | Language: English

This class will demonstrate how to use principals of animation to create a more compelling and stylized visual effects sequence. Using a plethora of 3D applications, including 3ds Max, Maya, Houdini, Vue and FumeFX, Slim will emphasize and build upon many animation tricks and techniques, focusing on shapes, color and motion semantics.

Gnomon School - Master Classes 2011: Character Modeling and Texturing with Mark DeDecker
Duration: 2h 34m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo
This course will cover the process of modeling and texturing a posed character using Autodesk Maya, Pixologic ZBrush and Adobe Photoshop.

Gnomon School - Master Classes 2011: Efficient Cinematic Lighting with Jeremy Vickery
Duration: 2h 06m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

Gnomon School - Master Classes 2011: Combat Animation for Games with Bruno Velazquez
Duration: 2h 06m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo
Combat animation is a key component of popular action and fighting games. This class serves as an introduction to creating the most dynamic and powerful combat animations while balancing the importance of gameplay.

This class will cover the principles of good composition with a focus on lighting. Topics covered include 2D concepts of color keys and then proceed to techniques for lighting 3D illustrations as well as lighting character animation and film sequences.

Gnomon Master Classes 2011: Environment Sculpting with David Lasperance
Video: .mp4 | 2 hours 51 min | Resolution: 1280x720 (H264)| Audio: AAC 1411kbps

This class will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness.

Gnomon School - Master Classes 2011: 3D Character Texturing and Enhancement in NUKE with Alex Cancado
Duration: 1h 57m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

Producing photo-real composites of CG characters is always a challenge. Waiting for mattes or passes from a CG department can mean long waits and lots of iterations. Using the 3D capabilities of NUKE along with animated models can make your job easier and allow a much faster turnaround than relying on the CG department.

Gnomon School - Master Classes 2011: Creating Highly Realistic Composites with Rob Nederhorst
Duration: 1h 30m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

In this class Rob Nederhorst will take you through the necessary steps to dial in a composite to give it its realism.

Gnomon School - Master Classes 2011: Advanced Visual Effects Techniques for Production with Wayne Hollingsworth
Duration: 5h 13m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

In this class Wayne will be presenting three advanced fluid simulation and dynamic effects production techniques.

Gnomon School - Master Classes 2011: Concept Design: From Abstraction to Production with Aaron Limonick
Duration: 4h 44m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

Focusing on the earliest stage of pre-production, inspiration becomes the artist's most important weapon in pitching an idea to a director.

Gnomon School - Master Classes 2011: Making Archetype: The Short Film with Aaron Sims
Duration: 3h 37m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

In this class Aaron Sims will be discussing the creative process and challenges of creating an effects-heavy short film from ideation, to planning, to creation.

Gnomon School - Master Classes 2011: High Dynamic Range Imaging for Live Action Visual Effects with Phil Holland
Duration: 1h 57m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

In this class Phil Holland will go over shooting and accurately processing high dynamic range (HDR) images for live action visual effects and creative print use.

Gnomon School - Master Classes 2011: Illustration for Entertainment: Pitching with Pictures with Cameron Davis
Duration: 2h 55m | Video: AVC (.mp4) 1280x720 | Audio: AAC 44.1KHz stereo

In this class Cameron Davis shows his process of design and illustration to create an image to help pitch in feature animation. Discussing composition, color, lighting and design theory this step-by-step demo will cover how to achieve a desired mood to accompany a story or script.

http://www.gnomonschool.com/master/2011/

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