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Referensi Tutorial

Detailing Next-Gen Characters in ZBrush (3CD)

Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Popular highlights include:

  • Character Refinement
  • Adding Appeal for Enhancement
  • Additive Sculpting Techniques
  • Subtractive Sculpting Techniques
  • UV Tools and Techniques
  • Creating Usable UV Layouts
  • Strategically Combining UV Shells
  • Preparing Geometry for Sculpting
  • Exporting Geometry from Maya
  • Importing Geometry to ZBrush
  • Appending Subtools
  • Morph Targets
  • Subdividing Geometry
  • Sculpting Organic Shapes
  • Masks and Deformation for Detail
  • Adding Flexibility with 3D layers
  • Stencils to Add Details
  • Creating Custom Alphas
  • Hard Surface Detailing
  • Integrating Geometry with Detail
  • Combining Brushes and Strokes
  • Adding Texture with Alphas
  • Exporting Normal Maps
  • Using ZMapper to Create Normal Maps
  • Applying Normal Maps in Maya

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Kode Produk: DETS8  




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