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Luxology Modo - Seahorse - Movie Tutorial Terlengkap - Tutorial Photoshop XSI Illustrator Lightwave After Effect Flash Maya 3DS Max Fireworks AutoCAD Dreamweaver InDesign Modo Cinema4d Sketchup Zbrush Vray - Aneka Tutorial 2009
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Seahorse

The seahorse has some of the most unusual characteristics of any fish in the sea. Its ribbed and often semi-translucent body is a perfect example of what we at Luxology called a “structured organic” shape. Learning how to model one in modo is not only a great introduction to sculpting, it is also provides guidance on when to use traditional modeling and painting techniques that complement sculpting. The techniques used in this tutorial can be used to model objects like backpacks, upholstered furniture, car interiors and any variety of natural subjects like plants, reptiles, or fantasy creatures.

This series of downloadable video tutorials lets you build up a seahorse (built to scale) from a series of reference images. Traditional modeling tools are used for some tasks (such as creating the base mesh and building the dorsal fin) and modo’s new sculpting tools are used extensively. 3D painting tools (including image ink) are also used as part of the texturing process. UV editing and morph targets are also employed. Development of materials in the Shader Tree is addressed as well as the process of rendering the seahorse in a small colony of coral.

Many sample files are included including both geometry and image reference files. The videos total 108 minutes and are narrated in English. Basic knowledge of modo is assumed in this tutorial and it is roughly targeted at the “intermediate” user.

This video is available only in an album form, although descriptions of the individual videos is provided for your reference below.

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