Selamat Datang Tamu [ Login | Register ]
Kategori Belanja
Produk Populer
SEKILAS INFO
Image Bank Membership
Untuk Anda yang bergerak di bidang jasa komunikasi khususnya periklanan atau media pasti butu…
Selengkapnya...
Tampilkan seluruh artikel
Testimoni Pelanggan
THANKS !
Terima kasih mas Tisna, tutorialnya bagus2 banyak bonusnya lagi,hehehe. Nanti kapan2 saya order lagi ya mas ! Halo mas Redi, terima kasih banyak atas testimoninya ya mas, semoga kiriman tutorialnya bermanfaat dan salam sukses selalu :) …

 
Pembayaran
Bank BCA
No Rek : 071-1738125
A/N Sutisna
Cab. Fatmawati - Jak Sel
Referensi Tutorial

Introduction to Maya 2009 (4CD)

Discover over 9 hours of project-based training to learn the fundamentals of modeling, texturing, rigging, animating, dynamics, lighting, and rendering in Maya. Taught by four Digital-Tutors instructors, each teaching their core areas of expertise to provide an essential guide to utilizing the powerful tools available in Maya. Ideal for new and beginning artists.

Popular highlights include:

    * Interface Overview
    * NURBS Modeling
    * Polygon Modeling
    * Subdivision Surfaces
    * Texturing
    * Procedural Textures
    * Hypershade
    * UV Layout
    * Building Control Rigs
    * Custom Attributes
    * Writing Expressions
    * Setting Key Frames
    * Path Animation
    * Dynamics
    * Particle Shader
    * Lighting
    * Image Planes
    * Light Linking
    * Environments
    * Displacement Maps
    * Rendering

Lesson Outline:
 
    Introduction    
1.     Introduction and Project Overview     2:53
2.     Overview of the UI     10:42
3.     Saving files and file types     2:06
4.     Setting up your first project     4:14
5.     Creating your first object & camera navigation     2:51
6.     Viewing geometry and shading in your camera view     3:55
7.     Learning how to use the QWERTY tools     5:22
8.     Using the Channel Box and Layer Editor     10:51
9.     Editing objects using the Attribute Editor     6:17
10.     Grouping and parenting objects using the Outliner and Hypergraph     8:39
11.     Working with the Maya Hotbox     8:33
12.     Making selections using selection masks     8:10
13.     Writing your first MEL script     7:21
14.     Working with Shelves and creating your own     5:30
   

Modeling    
15.     Modeling Project Overview     0:58
16.     Lofting the engine shell     6:58
17.     Revolving the engine interior     7:31
18.     Adding primitives to the engine     7:31
19.     Duplicating fan blades     7:03
20.     Extruding geometry for the intake     10:32
21.     Combining geometry for the vent     5:16
22.     Extruding pipes with curves     9:15
23.     Drawing curves on surfaces     4:15
24.     Building the thrust ring with instances     6:29
25.     Finishing the engine     5:46
26.     Creating the cab from a primitive     5:46
27.     Detailing the cab     6:48
28.     Adding a subdivision windshield     7:57
29.     Detailing the cab seat     7:56
30.     Adding detail to the top of the cab     7:23
31.     Using primitives to add cable connectors     7:22
32.     Extruding the cables     8:08
33.     Using Bridge to add cable struts     11:08
34.     Finishing and naming the racer     8:00
   

Texturing    
35.     Texturing Project Overview     0:42
36.     Overview of the Hypershade     3:59
37.     Applying and manipulating simple materials     10:09
38.     Adding ramps     7:18
39.     Applying multiple materials to objects     4:45
40.     Working with transparency     4:44
41.     Adding procedural texture to the cables     6:16
42.     Working with file textures     4:13
43.     Working with UVs     11:52
44.     Combining ramps and file textures     7:59
45.     Adding bump maps     6:26
46.     Combining procedural nodes     5:48
47.     Painting textures in Maya     8:26
   

Rigging and Animation    
48.     Rigging and Animation Project Overview     1:45
49.     Creating control curves for your objects     8:51
50.     Using display layers to organize our rig     3:52
51.     Organizing the scene and using selection handles     4:05
52.     Creating your own custom attributes     2:44
53.     Using the Connection Editor to drive values     5:52
54.     Writing your first expression     6:28
55.     Adding a speed setting for the expression     5:03
56.     Using Set Driven Key to simplify the rigging process     9:48
57.     Drawing your first joint chain     7:56
58.     Binding the geometry onto joints     6:47
59.     Making the scene animator-friendly     2:37
60.     Adding random movement through expressions     9:51
61.     Removing channels from the Channel Box     4:11
62.     Setting key frames, time slider, and the Graph Editor     3:56
63.     Managing key frames with the Graph Editor     3:55
64.     Creating a cycling animation     3:56
65.     Animating objects using path animation     6:18
66.     Using the Auto Key feature     6:34
67.     Modifying key frames using the time slider     5:10
68.     Creating playblasts to preview the animation     3:49
   

Dynamics    
69.     Dynamics Project Overview     0:58
70.     Creating Fire (Part 1)     5:31
71.     Creating Fire (Part 2)     9:36
72.     Adding lightning     7:16
73.     Creating particle emitters     7:32
74.     Fading the particles over time     6:53
75.     Using other per-particle attributes     7:00
76.     Hooking up the particle shader     6:06
   

Lighting and Rendering    
77.     Lighting and Rendering Project Overview     0:59
78.     Overview of various Maya light types     5:28
79.     Exploring common attributes of Maya lights     9:34
80.     Adding depth-map and raytraced shadows to Maya lights     10:20
81.     Using image planes to create a renderable environment     7:51
82.     Matching light sources to a photographic environment     8:41
83.     Using the Attribute Spread Sheet for editing multiple objects     8:48
84.     Employing the Use Background Shader to isolate shadows     6:55
85.     Using Light Linking to control object illumination     5:50
86.     Adjusting rendered smoothness of NURBS geometry     4:02
87.     Adding displacement maps to shading networks     7:59
88.     Batch rendering animated sequence from Maya     13:13
     

Total Run Time:
    9:27:05

source : http://www.digitaltutors.com/store/product.php?productid=3632

Rp60,000

Quantity: Beli Produk Ini

Kode Produk: INT24  




Pelanggan yang membeli produk ini juga membeli…


Keranjang Belanja
Keranjang Belanja Anda kosong
0Daftar dalam keranjang:
Rp0,000Total:
Mailing List
Daftar mailing list di bawah:
Nama Anda:
Informasi
Produk : 1688
Kategori : 15
Harga : Rupiah

Layanan Chat
Produk Terkini
diskon produk
Google Translate
Facebook Profile
Aneka Tutorial
Follow On Twitter
Aneka Tutorial
Online

Total Pelanggan: 480

Disini 44 users sedang online (44 Tamu dan 0 pelanggan) (berdasarkan aktivitas sejak 15 menit yang lalu)


Sekilas Info | Kirim Testimoni | Form Konfirmasi | Kontak | Syarat & Ketentuan | Tanya-Jawab;
Aneka Tutorial 2009