Selamat Datang Tamu [ Login | Register ]
Kategori Belanja
Produk Populer
SEKILAS INFO
Image Bank Membership
Untuk Anda yang bergerak di bidang jasa komunikasi khususnya periklanan atau media pasti butu…
Selengkapnya...
Tampilkan seluruh artikel
Testimoni Pelanggan
Mantap!!!!!
Bukan sekali saja belanja di anekatutorial tetapi kualitas pelayanannya tetap cepat. Makasih yah anekatutorial Halo pak Muliawan, terima kasih banyak atas testimoninya ya pak, senang rasanya jika bapak puas dengan pelayanan di anekatutorial.com dan semoga kiriman tutorialnya dapat membantu bapak. S…

 
Pembayaran
Bank BCA
No Rek : 071-1738125
A/N Sutisna
Cab. Fatmawati - Jak Sel
Referensi Tutorial

Artists Guide to RenderMan for Maya 3

Created exclusively for Pixar, this Artist's Guide to RenderMan for Maya 3.0 is a great course for new users of this powerful rendering system. This course will cover the steps needed to load the plug-in, render your images and take control of the final quality of the render. Best of all it is a free course sponsored by Digital-Tutors and Pixar.

Lesson Outline
Introduction and Project Overview
This video is an overview of what we will cover in this course.

Loading the Plugin and Rendering
In this lesson we will learn how to load the RenderMan for Maya plug-in and render our first image

Render time subdivision of polygon surfaces
We will cover the powerful system of sub-dividing your polygon surface during the rendering phase.

Rendering curves
In this lesson we will cover the workflow of rendering curves as geometry.

Shared Geometric Attributes
To keep our scene efficient and light we will use SGA as a way of managing all of our custom attributes we have set.

Constructive Solid Geometry - CSG
In this lesson we will dissect the process of setting up render time booleans.

Soft shadows with area lights
This lesson will cover the process of adding soft shadow attributes to the area light.

Rendering multiple passes
In this lesson we will go over the process of rendering multiple passes out of RenderMan for Maya.

Rendering muliple cameras for stereo
This lesson will teach you how to render multiple cameras for use in a stereo composite.

Adding custom attributes per object
In this lesson we will learn how to keep the scene efficient by only adding attributes to objects that need them.

Using Zbrush displacements
In this lesson we will render a Zbrush created displacement map.

source : http://www.digitaltutors.com/09/training.php?cid=68&pid=174

Rp15,000

Quantity: Beli Produk Ini

Kode Produk: ART84  




Pelanggan yang membeli produk ini juga membeli…


Keranjang Belanja
Keranjang Belanja Anda kosong
0Daftar dalam keranjang:
Rp0,000Total:
Mailing List
Daftar mailing list di bawah:
Nama Anda:
Informasi
Produk : 1688
Kategori : 15
Harga : Rupiah

Layanan Chat
Produk Terkini
diskon produk
Google Translate
Facebook Profile
Aneka Tutorial
Follow On Twitter
Aneka Tutorial
Online

Total Pelanggan: 482

Disini 14 users sedang online (14 Tamu dan 0 pelanggan) (berdasarkan aktivitas sejak 15 menit yang lalu)


Sekilas Info | Kirim Testimoni | Form Konfirmasi | Kontak | Syarat & Ketentuan | Tanya-Jawab;
Aneka Tutorial 2009