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Digital Tutors Broadcast Design in Cinema 4D

In this series of lessons we will create an animated broadcast opener using Mograph in Cinema 4D.

From the spline-based modeling tools to the powerful Mograph tools, Cinema 4D has a great deal to offer when creating animated broadcast graphics. Using the opener of a sports program as our example, we'll go through the process of creating all of our broadcast elements, including the custom logo. We'll use extrude NURBS objects with splines, sweep NURBS objects, and work with polygonal geometry as well. We'll also cover methods of creating and adding materials to all of our pieces, as well as setting up some simple lighting and light planes for reflection. We'll cover the animation of our camera and many of the other elements of the piece. We'll look at a number of ways to transition elements onto the screen, from using effectors to animated sweeps. Finally, we'll key frame specific material attributes and modify our render settings before outputting our final animated sequence. When you're done, you'll have the tools you need to start building your own broadcast logos and designs.

1. Introduction and Project Overview
2. Creating and importing splines
3. Modeling the 3d football
4. Building the football laces
5. Creating the background and frame of the logo
6. Adding geometry to the text and stars
7. Using a cloner object to add background blocks
8. Setting up lighting and materials
9. Adding materials to the text and football
10. Blocking in the animation
11. Using a plain effector to animate the text
12. Animating the football laces
13. Animating blocks flowing around the football
14. Creating animated streaks along the logo frame
15. Adding a glowing material to the streaks
16. Animating material attributes on the frame
17. Animating the glow on the text and stars
18. Setting up the render and outputting the final sequence


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